05 Jun
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UX

User-Centered Design is a big field. It’s known by many names, such as Design thinking, Service design, Interaction design, and User experience. It is based on data, each of the techniques describe below built on the data and output from the previous techniques. To get the best outcome it is better to have a UX team or a group build in your company or organisation.

Collecting and analyzing user data

Without a good set of initial data, there’s no way you can do user center design. The best place to gather user data is in the place where users do the tasks you care about.

Personas

Creating personas gives the team a shorthand way of describing who they’re building things for. Rather than saying “the user,” which could mean anyone, they focus on some set characters with specific attributes, means that the product development takes those personas’ needs into account.

Ideation techniques

Ideation techniques are tools you use to make sure you’re designing the best possible solution. Thinking more broadly about the problem leads to better solutions.

Scenarios and Storyboards

Scenario helps where your users can get their work done without all the problems they face today. Storyboarding lets you create a visual version of the scenario so that you can see how the interaction between users ,the system, and other individuals plays out.

Prototypes – Paper prototypes

A paper prototype is quick to create, easy to modify, and still lets you test the interface concepts that you care most about. This doesn’t look like a finished product, session participants tend to give more honest and useful feedback. And will help to get better, more honest, and more actionable feedback from a thrown together paper prototype than you would from creating a mock up on a real device.

Implementation planing

Going through all the stages of the user-centered design process at this point, the team is well placed to prioritize capabilities and see the relationships between different items.They know what’s essential to deliver first and what might just be a nice to have item. In this way, the team can start development, knowing that they are building the foundation for a usable product with opportunities to get feedback through early usability testing and beta testing at several stages before release.

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